Hotfix Update - ver 1.01.04
Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.01.04. ■ Bug FixesFixed an issue where the server item verification r...
Hello,
This is the < TBH: Task Bar Hero > development team.
Today's update has been applied.
With this update, higher-grade items can now be traded on the Steam Market, and in-game balance has been adjusted.
Immediately after the update, server traffic may spike all at once, which can result in a queue of up to 30 minutes. Please also note that the time at which Market trading becomes available may vary by up to 1 hour depending on the individual account. We appreciate your understanding.
- Celestial / Divine / Cosmic grade materials and equipment items can now be traded on the Market.
- 40-point passive value adjusted : HP Regen Per Sec +1 -> +2
- 60-point passive value adjusted : Elemental Resistance 30% -> 5%
(Due to a bug, the previous value was being incorrectly applied as 30%. We apologize for the inconvenience.)
- 70-point passive changed - Attack Damage +1 -> Max HP +30
- 50-point passive value adjusted : Elemental Resistance 20% -> 4%
(Due to a bug, the previous value was being incorrectly applied as 20%. We apologize for the inconvenience.)
- Base Movement Speed : 700 -> 770
- 50-point passive value adjusted : Attack Damage +3 -> +5
- 70-point passive value adjusted : Attack Speed 4% -> 6%
- Explosive Bolt basic attack requirement changed : 6 -> 5
- Shock Bolt basic attack requirement changed : 11 -> 8
- Shock Bolt damage adjusted : Level 1 damage 270% -> 380%, gain per level 20% -> 55%
- Base Movement Speed : 750 -> 850
- Lv.30 passive value adjusted : Max HP +15 -> +20
- Lv.60 passive value adjusted : Max HP +20 -> +30
- Lv.60 passive value adjusted : 2% Increased Movement Speed -> 3% Increased Movement Speed
- Crushing Blow basic attack requirement changed : 5 -> 4
- Ground Slam basic attack requirement changed : 9 -> 7
- Base Movement Speed : 850 -> 900
- Resistance option values granted through Decoration / Engraving / Inscription adjusted : increased by approximately 1.3x to 1.8x depending on the tier
- Some options on Engraving Materials have been changed (see the table below)
![Higher-Grade Item Trading Resumed & Balance Update [Ver 1.01.00] - Task Bar Hero News](https://clan.fastly.steamstatic.com/images/45637239/61a6d455067b5ae89edb2c2f67ca9297b002be09.png)
- The Max HP inherent stat on armor has been increased by up to 1.5x depending on the equipment.
- Attack damage of all ranged / physical damage type monsters reduced by 25%.
- Attack damage of all ranged / elemental damage type monsters reduced by 40%.
- Melee heroes (Knight, Priest, Slayer) can now benefit from physical damage reduction via Armor up to 85%, instead of the previous 75% cap.
- Fixed an issue where the special property 'Killing an enemy with Shield Charge resets its cooldown' was not being applied correctly.
- Fixed an issue where the special property 'Each time Explosive Bolt kills a monster, Charge Trap cooldown is reduced by 1 second' was not being applied correctly.
- Fixed an issue where the special property 'Reduces the basic attack requirement for the equipped skill by 1' was not applied immediately upon equipping, and only took effect after restarting the stage.
- Fixed an issue where the area damage of the Hunter's Shock Bolt was applied at an abnormally low value.
- Fixed an issue where the Hunter's Explosive Bolt and Frost Bolt skills were not properly receiving Area of Effect increases.
- Fixed an issue where heroes moved extremely slowly for a short time at the end of a wave when a fallen party member was present.
- Fixed an issue where negative Resistance values dealt the same damage as a Resistance value of 0.
- Fixed an issue where Resistance values were displayed in red text in the Status UI even when they were not negative.
- Fixed an issue where Resistance penalties were not displayed correctly in the Status UI.
- Fixed an issue where the Status UI displayed values without the Resistance penalty applied while a hero was dead.
- Fixed an issue where registering different equipment during a Cube: Decoration / Engraving / Inscription recipe caused the result to be applied incorrectly, requiring a game restart to resolve.
- Fixed an issue where, in the Cube: Offering recipe, hovering over another Offering Material in the inventory would unregister the Offering Material already placed in the Cube.
- Fixed an issue where, in the Cube: Offering recipe, registering a new Offering Material while an Offering result was present did not unregister the result from the Cube.
- Fixed an issue where Gold was not properly deducted when performing a Cube: Offering recipe.
- Fixed an issue where, in the Cube: Crafting recipe, materials were occasionally registered and crafting proceeded even though no crafting recipe had been selected.
- Fixed an issue where the Synthesis tutorial was occasionally displayed in the wrong position.
- Fixed an issue where disbanding and redeploying a party after a character's death allowed redeployment faster than the normal revival time.
- Fixed an issue where, if the inventory became full while acquiring items, the items were not acquired properly and had to be collected from the Mailbox instead.
- Fixed an issue where holding a chest with abnormal data caused the game to force-close on opening, or made it impossible to open chests thereafter.
- Fixed an issue where placing the mouse cursor over a certain area of the Status UI revealed information on skills that could not yet be learned.
- Fixed an issue where a 401 error occasionally occurred during extended play sessions, causing the game to shut down.
- Improved a memory leak that occurred when repeating stages.
The development team is preparing the next updates as laid out in the roadmap as quickly as possible, and security reinforcement along with sanctions against cheaters is being carried out continuously.
We look forward to seeing you again with an even more rewarding update.
Thank you.
Source:
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